ghost.wad is a small, but action-packed, custom level I made for vanilla Doom II.
The wad name was choosen due to its main gimmick: Ghost Monsters I started making this as an experiment as I haven’t built a single vanilla doom map since like 2010, when I made my first doom mod ever (sadly lost forever, as I had accidentaly overwritten it…).

This wad was featured in Round #06 of Decino’s viewer submissions! In the pinned comment on the video you can find more info about specific part of the map.

As the map is better played blind, if you intend to play it, I suggest you do it BEFORE watching Decino’s playthrough.

Requires a port that does NOT fix the ghost monster bug, so gzdoom will not work.
Tested on Chocolate Doom, prBoom+ and the original MS-DOS doom2.exe.
Use -complevel 2 or equivalent. You can download v1.0 from ModDB.


Download ghost v1.0 - ModDB