<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Blogs on P36 Software</title><link>https://p36software.net/blog/</link><description>Recent content in Blogs on P36 Software</description><generator>Hugo -- 0.148.1</generator><language>en</language><lastBuildDate>Fri, 06 Feb 2026 20:30:04 +0100</lastBuildDate><atom:link href="https://p36software.net/blog/index.xml" rel="self" type="application/rss+xml"/><item><title>Tank Rider is back on the internet!</title><link>https://p36software.net/blog/tank-rider-v0.95b/</link><pubDate>Fri, 06 Feb 2026 20:30:04 +0100</pubDate><guid>https://p36software.net/blog/tank-rider-v0.95b/</guid><description>&lt;p>With the Google Play and web versions lost due to reasons I’ve already talked about in this &lt;a href="https://github.com/Premo36/DML2.X/issues/38">DML 2.X GitHub issue&lt;/a>, the only available version of &lt;strong>Tank Rider&lt;/strong> was the &lt;a href="https://www.indiedb.com/games/tank-rider">slightly outdated Android build on IndieDB&lt;/a> (and the sketchy modded APK ones…).&lt;/p>
&lt;p>I wanted to preserve the game, so I&amp;rsquo;ve dusted off its sourcecode and made one last update:&lt;/p>
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&lt;h2 id="this-small-update-095b-includes">This small update (0.95b) includes:&lt;/h2>
&lt;ul>
&lt;li>Updated the Unity engine from &lt;strong>2020.3.40f1&lt;/strong> to &lt;strong>6000.3.3f1&lt;/strong>, which fixes a &lt;a href="https://unity.com/security/sept-2025-01">vulnerability in the Unity engine&lt;/a>.&lt;/li>
&lt;li>Removed links, as they were crashing the browser version of the game when clicked. I didn’t bother investigating further, given that you’re already on my website if you’re playing it…&lt;/li>
&lt;li>You can now just hold LMB instead of spamming it.&lt;/li>
&lt;li>Removed all actions linked to rewarded ads (daily reward, continue, double money, etc&amp;hellip;).&lt;/li>
&lt;li>Removed leaderboards, as I’m no longer on Google Play, and the open-php-leaderboard project I was working on never saw the light of day.&lt;/li>
&lt;li>Unlinked project from unity dashboard (should no longer ping unity server).&lt;/li>
&lt;/ul>
&lt;h2 id="a-bit-of-history-about-the-game">A bit of history about the game&lt;/h2>
&lt;p>&lt;strong>Tank Rider&lt;/strong> (originally named &lt;em>Tank Rampage&lt;/em>, but later changed due to an unrelated game with the same name releasing around the same time) is an endless shoot ’em up with a nostalgic, retro look, made for Android and browser (WebGL).&lt;/p></description></item><item><title>Help shape DML 3.X - Share your ideas!</title><link>https://p36software.net/blog/help-shape-dml-3x/</link><pubDate>Fri, 29 Aug 2025 19:00:00 +0200</pubDate><guid>https://p36software.net/blog/help-shape-dml-3x/</guid><description>&lt;p>I’m excited to announce that development for &lt;strong>DML 3.X&lt;/strong> has officially started!&lt;/p>
&lt;p>The name &lt;strong>DML 3.X&lt;/strong> is a work-in-progress title I’ve used for years, due to this project originally intended to be &amp;ldquo;just&amp;rdquo; the next-gen version of &lt;strong>DML 2.X&lt;/strong>.&lt;/p>
&lt;p>Now that development has officially begun, the project has grown beyond that scope, becoming something more advanced and ambitious. Because of this, the name &lt;strong>will&lt;/strong> change to better reflect its new direction.&lt;/p></description></item><item><title>PsychoPhobia - Unofficial Patch first release! (v2.26)</title><link>https://p36software.net/blog/psychophobia-unofficial-patch-2-26/</link><pubDate>Fri, 01 Aug 2025 16:55:30 +0200</pubDate><guid>https://p36software.net/blog/psychophobia-unofficial-patch-2-26/</guid><description>&lt;p>After &lt;strong>one year&lt;/strong> of intermittent development, I&amp;rsquo;m happy to announce the first release of the &lt;strong>PsychoPhobia - Unofficial Patch&lt;/strong> project.&lt;/p>
&lt;p>There are over &lt;strong>40&lt;/strong> changes in this first release!&lt;br>
Ranging from compatibility issues with modern &lt;strong>GZDoom&lt;/strong> to various fixes and improvements all over &lt;strong>Episode 1&lt;/strong> (&lt;strong>Episode 2&lt;/strong> will be in the next main release).&lt;br>
See full changelog belows.&lt;/p>
&lt;h2 id="how-to-play">How to play&lt;/h2>
&lt;p>Download &lt;code>PsychoPhobia_UnofficialPatch_v2-26.zip&lt;/code> from &lt;a href="https://github.com/Premo36/PsychoPhobia-Unofficial-Patch/releases/tag/v2.26">github&lt;/a> and &lt;strong>follow the instructions&lt;/strong> at &lt;a href="https://github.com/Premo36/PsychoPhobia-Unofficial-Patch/blob/master/QUICKSTART.md">QUICKSTART.md&lt;/a>. Requires the original PsychoPhobia v2.25.&lt;/p></description></item><item><title>Doom Mod Loader v2.6 Released!</title><link>https://p36software.net/blog/doom-mod-loader-v2-6/</link><pubDate>Wed, 30 Jul 2025 08:08:49 +0200</pubDate><guid>https://p36software.net/blog/doom-mod-loader-v2-6/</guid><description>&lt;p>The (probably final) update of &lt;strong>DML 2.X&lt;/strong> is released!&lt;/p>
&lt;p>This is a very small update. As mentioned before, &lt;strong>DML 2.X&lt;/strong> is now in &lt;strong>maintenance mode,no major updates are planned&lt;/strong>, as development efforts shift towards &lt;strong>DML 3.X&lt;/strong>.&lt;/p>
&lt;hr>
&lt;h4 id="31072025--v26">31/07/2025 | v2.6&lt;/h4>
&lt;p>&lt;em>(This is the latest changelog. Full history: &lt;a href="https://p36software.net/downloads/dml2/changelog.txt">https://p36software.net/downloads/dml2/changelog.txt&lt;/a> , numbers in parentheses refer to GitHub issues)&lt;/em>&lt;/p>
&lt;p>&lt;strong>New Features:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>You can now start a preset directly by passing its name as a command-line argument to the DML executable. This allows creating desktop shortcuts that launch specific presets. (#29 – thanks to @StephenChamberlain)&lt;/li>
&lt;li>The new version notification system now works under Mono. (#37)&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Bug Fixes:&lt;/strong>&lt;/p></description></item><item><title>Ghost Wad v1.0</title><link>https://p36software.net/blog/ghost-wad-v1-0/</link><pubDate>Sat, 07 Jan 2023 22:08:49 +0200</pubDate><guid>https://p36software.net/blog/ghost-wad-v1-0/</guid><description>&lt;p>&lt;strong>ghost.wad&lt;/strong> is a small, but action-packed, custom level I made for vanilla Doom II.&lt;br>
The wad name was choosen due to its main gimmick: &lt;a href="https://doomwiki.org/wiki/Ghost_monster">Ghost Monsters&lt;/a>
&lt;img loading="lazy" src="../../img/ghost1.png">
I started making this as an experiment as I haven&amp;rsquo;t built a single vanilla doom map since like 2010, when I made my first doom mod ever (sadly lost forever, as I had accidentaly overwritten it&amp;hellip;).
&lt;img loading="lazy" src="../../img/ghost2.png">&lt;/p>
&lt;p>This wad was featured in Round #06 of Decino&amp;rsquo;s viewer submissions! In the pinned comment on the video you can find more info about specific part of the map.&lt;/p></description></item></channel></rss>