<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Tank Rider on P36 Software</title><link>https://p36software.net/tags/tank-rider/</link><description>Recent content in Tank Rider on P36 Software</description><generator>Hugo -- 0.148.1</generator><language>en</language><lastBuildDate>Fri, 06 Feb 2026 20:30:04 +0100</lastBuildDate><atom:link href="https://p36software.net/tags/tank-rider/index.xml" rel="self" type="application/rss+xml"/><item><title>Tank Rider is back on the internet!</title><link>https://p36software.net/blog/tank-rider-v0.95b/</link><pubDate>Fri, 06 Feb 2026 20:30:04 +0100</pubDate><guid>https://p36software.net/blog/tank-rider-v0.95b/</guid><description>&lt;p>With the Google Play and web versions lost due to reasons I’ve already talked about in this &lt;a href="https://github.com/Premo36/DML2.X/issues/38">DML 2.X GitHub issue&lt;/a>, the only available version of &lt;strong>Tank Rider&lt;/strong> was the &lt;a href="https://www.indiedb.com/games/tank-rider">slightly outdated Android build on IndieDB&lt;/a> (and the sketchy modded APK ones…).&lt;/p>
&lt;p>I wanted to preserve the game, so I&amp;rsquo;ve dusted off its sourcecode and made one last update:&lt;/p>
&lt;div id="unity-container" style="margin:auto; position:relative;">
&lt;canvas id="unity-canvas" style="width:100%; background:#000;">&lt;/canvas>
&lt;div id="unity-overlay"
style="
position:absolute;
inset:0;
display:flex;
align-items:center;
justify-content:center;
cursor:pointer;
background:rgba(0,0,0,0.6);
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font-size:48px;
">
▶
&lt;/div>
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style="
display:none;
height:6px;
background:#333;
margin-top:6px;
">
&lt;div id="unity-progress"
style="
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&lt;/div>
&lt;/div>
&lt;div style="display:flex; justify-content:flex-end; margin-top:8px;">
&lt;button id="unity-fullscreen-btn">🖥️ Fullscreen&lt;/button>
&lt;/div>
&lt;/div>
&lt;script>
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overlay.addEventListener("click", () => {
overlay.style.display = "none";
loadingBar.style.display = "block";
const script = document.createElement("script");
script.src = "/dl\/TankRider/Build/TankRider.loader.js";
script.onload = () => {
createUnityInstance(
canvas,
{
dataUrl: "/dl\/TankRider/Build/TankRider.data",
frameworkUrl: "/dl\/TankRider/Build/TankRider.framework.js",
codeUrl: "/dl\/TankRider/Build/TankRider.wasm",
},
(progress) => {
progressBar.style.width = (progress * 100) + "%";
}
).then((instance) => {
unityInstance = instance;
loadingBar.style.display = "none";
}).catch((err) => {
console.error(err);
});
};
document.body.appendChild(script);
}, { once: true });
document.getElementById("unity-fullscreen-btn")
.addEventListener("click", () => {
if (!unityInstance)
return;
unityInstance.SetFullscreen(1);
});
&lt;/script>
&lt;h2 id="this-small-update-095b-includes">This small update (0.95b) includes:&lt;/h2>
&lt;ul>
&lt;li>Updated the Unity engine from &lt;strong>2020.3.40f1&lt;/strong> to &lt;strong>6000.3.3f1&lt;/strong>, which fixes a &lt;a href="https://unity.com/security/sept-2025-01">vulnerability in the Unity engine&lt;/a>.&lt;/li>
&lt;li>Removed links, as they were crashing the browser version of the game when clicked. I didn’t bother investigating further, given that you’re already on my website if you’re playing it…&lt;/li>
&lt;li>You can now just hold LMB instead of spamming it.&lt;/li>
&lt;li>Removed all actions linked to rewarded ads (daily reward, continue, double money, etc&amp;hellip;).&lt;/li>
&lt;li>Removed leaderboards, as I’m no longer on Google Play, and the open-php-leaderboard project I was working on never saw the light of day.&lt;/li>
&lt;li>Unlinked project from unity dashboard (should no longer ping unity server).&lt;/li>
&lt;/ul>
&lt;h2 id="a-bit-of-history-about-the-game">A bit of history about the game&lt;/h2>
&lt;p>&lt;strong>Tank Rider&lt;/strong> (originally named &lt;em>Tank Rampage&lt;/em>, but later changed due to an unrelated game with the same name releasing around the same time) is an endless shoot ’em up with a nostalgic, retro look, made for Android and browser (WebGL).&lt;/p></description></item></channel></rss>